I used to love playing NFS series of games as a kid; as a matter of fact, it was one of the first games that got me totally hooked on to video games. But through the years the charm wore off as the developers used their tried and tested formulae way too many times.
I gave up on the series and moved on to other Flatout and Burnout which were not just fun to play, but also different in their own unique ways. That being the context I had high hopes for NFS Shift, for in the game I saw something that would get me back to liking the series yet again, and I need to say it has done so successfully.
Shift is not a racing sim, nor is it a total arcade racer either. It finds itself in between these two groups which have their own top games and franchises. With the car modelling and control, it works somewhat like a sim, but when it comes to overtaking and catching up, it’s still an arcade game. You can still catch up after an initial spin out, provided it’s a three or four lap race and you can even push opponents off the road with ease.
Where the game really shines is with the cockpit view. The screen goes blurry when you crash, you get an real sense of speed as surrounding flash by, but you’ll also end up slamming on the brakes way too late. The last issue however is a temporary one and once you get used to the tracks, it’ll be a non-issue. In the beginning of a race, when all cars are trying to crowd around and push ahead this camera angle makes it even more difficult to navigate through the road ahead. You might say that’s how life is in a real race, but then in a real race the driver has 360 degree vision, he doesn’t need to press a few keys on the numpad to look around. That being the case, I ended up starting most races with normal, helicopter view.
Track Record
Apart from the staple races, Shift brings to us a few special events which have some of the most interesting races in the game. The best are those in which cars from the same company are placed against each other. My favourite mode in the NFS series, the drift mode, however, is almost impossible to get used to. I tried and I tried and I tried.. yet failed. I’ll keep trying mind you, but the level progression system in Shift is such that you can keep going even if you haven’t won all races. You can avoid almost all Drift races and still do pretty well.
Levels are dependent upon the number of stars you get for each race. Every race will have different criteria, in completion of which, you’ll be awarded stars. So when you first play a race, you can concentrate on winning a race, and the second time, you can try to achieve those points you missed out the first time. It could be ‘mastering all curves’ or ‘clean overtaking’ to name a few.
Going Faster
To keep winning races you need to upgrade your car on the way and the [smartads] tuning settings have progressed a lot since the last version. Because of the lack of time, I opted for the Quick Tuning mode and set the car to perform the way I wanted it to. If you’re an automotive freak, you can hit the Advanced Tuning and fine tune your cars performance. Another point to note is that certain upgrades don’t work well until another upgrade is bought. I realised this after I installed a few performance updates only to find it almost impossible to control my car. Once I installed the weight reduction package, things fell into place. My Porsche returned to its normal self.
Paying for all thee upgrades will never be a hassle considering the kinda money you win in each race. A friend of mine who played a few races, thought money was showered on the driver more than what was necessary — ehmm you’ll feel like a member of Indian cricket team
.
Around 70 cars are available in the game, but me being me, stuck to Porsche cars for most parts of the game, except for the first stage when I was driving a Mazda.
How Hardcore is It?
One reason why racing titles appeal to everyone is its simplicity and the level of complexity it could be pushed to, NFS Shift is no different. IN the beginning of the game you’ll get to drive a car with minimal assists and aggressive opponents, just to check your driving ability. Depending on
how well you fare, you might be slotted to the most difficult setting — realistic damage, no driving assists, aggressive AI — and if you screw up you’ll be thrown lollipops in the form of, easy AI (will skid out way too often) driving assists (brake last moment and still get away with it!) to name a few.
Verdict
Overall, NFS Shift is a good game, and a great way to take the franchise ahead and the game has brought me back to liking NFS franchise again. The graphics are beautiful and the cars sound too sexy. Great going, EA, Slightly Mad (developer), you got the trick right this time
The Good
Racing modes
Graphics
No Story line.. Yay!
Cock pit view
The Bad
Drift is daft!
Too easy to reach championship mode
We need more bling :-/

